- Choosing an effective, engaging, accurate app. There are a lot of science apps I've seen with inaccurate information. It's important to have accuracy so kids aren't practicing and learning wrong information. It needs to be engaging, interesting, fun or it will be difficult to keep them from doing something else on the device or not using the device at all. Time will be required to research high quality apps. If you know any, post a comment!
- Monitoring the class. There is no sense handing out iPads, assigning an app to play around with, then sitting at my desk. I will likely have a room of kids playing on Facebook or Angry Birds. Walking around will be important not only for making sure they are on task but to be available for questions also. If I can be next to a student and see they are struggling it will open up opportunity for a question; the same student may be less likely to get up out of their desk to come ask a question.
Another use of technology I've been thinking about recently is video use. I can remember getting instructions for a lab, reading it or verbally from a teacher, and thinking, "huh?" Some of my classmates would know exactly what to do, but for me, I had to see it. I'll be looking more into this.
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